Wednesday, 21 April 2010

New Edition of the Manual Released!

I'm pleased to announce that the latest version of the Player/Stage tutorial has been released on my website here:
player/stage manual
Hopefully it'll also be appearing on the official Player/Stage website soon.

After far too long I've updated the old manual to include stuff in the errata and I've also cleared up a few problems. Specifically, it has been pointed out that the manual code was crap and didn't actually work properly. Also the old manual was too ambiguous about movable objects.


Wednesday, 14 April 2010

Cross Compilers for the lpuck

Firstly, I should apologise for this blog post because it's not about the usual PlayerStage stuff. It's instead about how I made a cross compiler for a specific bit of hardware that we have in the York robot swarm and at BRL. It's not really useful for anyone but me...

Wednesday, 10 March 2010

Player/Stage on Eclipse

Today I've found myself trying to set up Eclipse as my IDE for Player/Stage after moving some files and somehow deleting all the settings. I'm using an Eclipse specifically for C/C++ development, which you can get here:

This is how I set it up for Player/Stage:

Tuesday, 9 March 2010

Player/Stage API

Now I've finally found time to work on Player/Stage full time I've begun to make a handy API for the E-Puck robots we have here in York. The first part of this has been building a Stage model of the E-Puck and then writing an API to interact with all the device proxies.

The end goal is to have an API which can be used to communicate with simulated robots, but will also work with a real robot. The Player/Stage website is very insistent that this is possible!
Source code

Thursday, 25 February 2010

York Doctoral Symposium

It has been a while since my last blog update. Mostly this is because I've been preparing a paper for the ANTS 2010 conference.
What I want to mention in this blog entry is the symposium I'm helping to run!

It's a conference that's run annually by my department which is organised by the PhD students. The idea is to give us youths and young researchers an idea about what it's like to actually run a conference and review papers and select them to create a program. There's also the organisation of logistical stuff like location, food advertisment which is the side I'm more involved with.

The organisation process has only been going on since February but I've learnt a lot about interacting with people and just plain getting stuff done. Right now I'm having to NETWORK and find people in industry who are able to sponsor the event. If I can get that done well then the conference could be completely free for everybody. I have ideas anyway.

I encourage any PhD students reading this to submit their work to the conference anyway. Last year there were only 10 submissions and 8 presentation slots, I'm hoping this year we can do a bit better. I have plans for getting some really tasty prizes for papers, so it's worth submitting some work, preliminary results totally count as valid research (so long as the science is sound of course)!